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Dwarf fortress adventure mode training
Dwarf fortress adventure mode training





dwarf fortress adventure mode training

rename-beastsĪ simple script that permanently changes the names of all of a given type of generated creature in the current save. Find them in the modtools section of this repo. Requires modtools/set-personality and modtools/set-belief. It was also my first and only attempt at GUI-related DFhackery, and so may be janky (though it works). This was made a while ago, and may no longer work properly. I'll do the description later, man! gm-newnitĪ version of gui/gm-unit from the base DFhack scripts that adds the ability to change the unit's personality, beliefs, and physical appearance. The features of the tweak script are fully customizable and can be toggled on/off. The download also contains a small tweak script to allow for playing as non-standard race to be a more enjoyable experience, like giving your adventurer the ability to open doors, learn skills, and speak.

dwarf fortress adventure mode training

With all the extra stuff added to the menus, it's worth remembering that Page Up and Page Down can be used to help navigate :P It also has a bunch of settings that can be altered to toggle certain features on/off, among other things. Automatically automatically automatically. The new automatic version automatically adds every creature to the Intelligent Wilderness Animal section, automatically makes every civ available to start from, automatically patches in any natural skills and automatically unlocks the skill list to make every skill available to purchase. First, there's the original command-prompt version, and now there's an additional new script that performs some of its features automatically, as well as some new features. I was delayed long enough before uploading the mod that there's now a whole new addition. Edit the size of your attribute and skill poolĪt the moment it runs through the DFhack command-prompt but I hope one day (when I actually figure GUI stuff out) it'll have a swanky GUI interface, or at the very least use the Dwarf Fortress window.Begin with any natural skills you should have (bugfix of vanilla bug).Play as any creature, including world-unique generated creatures (contains spoilers).(Description copied from my bay12 post) Brief Feature Overview An assortment of my DF mods and DFhack scripts, ranging from complete, to random scraps.







Dwarf fortress adventure mode training